Add your region once and your phone reminds you 24 hours and 6 hours before each weekly Deep Desert wipe — enough time to fly your vehicles out and claim rewards.
Reminders use the same reset times as the live countdown above. Times are shown in UTC; around daylight-saving changes a reset may shift by an hour — we verify at each boundary and keep these in sync.
In Dune: Awakening's endgame, the Deep Desert is Arrakis at its most dangerous and most rewarding — the PvP-flavored zone where the richest spice fields, the best schematics, and the largest player wars live. Once a week, a colossal Coriolis Storm sweeps through it. For 8–10 hours the storm builds, with Communinet warnings ramping up in the final hours; at its apex — the moment the countdown above hits zero — every player structure, deployable, and vehicle left in the multiplayer Deep Desert is destroyed. The map itself is then re-randomised: dune layouts shift, resource nodes move, and points of interest spawn in new places. Your character, inventory, skills, and everything you own in Hagga Basin survive untouched — the wipe is strictly a Deep Desert event.
The weekly wipe is a deliberate design choice, not a server-maintenance quirk. Without it, the largest guilds would lock down the best spice fields permanently and the endgame map would calcify within a month. The re-randomisation turns every week into a fresh land rush: scouts head out at reset to map the new layout, guilds race to claim the richest fields, and solo players get a genuine window to grab resources before territory hardens. If you log in mid-week, you are joining a war already in progress; if you log in right after the reset, you are part of the gold rush. That rhythm is why reset timing matters enough that this site exists.
Everything still parked in the Deep Desert when the storm peaks is gone, so the last hours before each reset have their own checklist: fly vehicles back to Hagga Basin or accept losing them; strip valuable modules and cargo from any base you will not defend; spend or bank what you gathered; and claim any rewards tied to the weekly cycle before it rolls over. The calendar reminders above are timed for exactly this — a 24-hour warning to plan the week's exit and a 6-hour warning for the final evacuation run.
The wipe applies to the shared multiplayer Deep Desert only. In single-player mode — free for all platforms from September 22 — and on self-hosted or private servers, the storm still passes through but is far less destructive, and your Deep Desert bases persist week to week. Console players get the same multiplayer reset rhythm as PC from launch day. The details live in our console release guide, including how single-player difficulty settings tame the storm entirely.
The Coriolis Storm wipes the Deep Desert once a week, on Tuesday morning in each region's local server time. In UTC that is: North America Tuesday 10:00, South America Tuesday 08:00, Europe Tuesday 03:00, Oceania Monday 19:00, and Asia Monday 21:00. The countdowns above show the exact time remaining for your region.
No. The weekly Coriolis reset only applies to the shared multiplayer Deep Desert. In the single-player mode and on self-hosted servers there is no automatic weekly wipe — your bases in the Deep Desert are not deleted each week.
At the storm's apex, all player structures, deployables and vehicles in the multiplayer Deep Desert are destroyed, and the map layout, resource nodes and points of interest are re-randomised. Hagga Basin is not wiped.
The Coriolis Storm builds for roughly 8–10 hours before the reset, with in-game Communinet warnings in the final hours. The wipe happens at the apex — the moment each countdown above reaches zero.
No. Your character, skills, inventory, and everything in Hagga Basin survive every reset. The storm only destroys structures, deployables, and vehicles physically left in the multiplayer Deep Desert when it peaks.